M. ÖKSÜZ And Ö. CORDAN, "Using Video Games for Design Education: An Example of Developing Earthquake Scenarios for Home Environments," Journal of Design Sudio , pp.65-73, 2022
ÖKSÜZ, M. And CORDAN, Ö. 2022. Using Video Games for Design Education: An Example of Developing Earthquake Scenarios for Home Environments. Journal of Design Sudio , 65-73.
ÖKSÜZ, M., & CORDAN, Ö., (2022). Using Video Games for Design Education: An Example of Developing Earthquake Scenarios for Home Environments. Journal of Design Sudio , 65-73.
ÖKSÜZ, Merve, And Özge Cordan. "Using Video Games for Design Education: An Example of Developing Earthquake Scenarios for Home Environments," Journal of Design Sudio , 65-73, 2022
ÖKSÜZ, Merve And CORDAN, Özge. "Using Video Games for Design Education: An Example of Developing Earthquake Scenarios for Home Environments." Journal of Design Sudio , pp.65-73, 2022
ÖKSÜZ, M. And CORDAN, Ö. (2022) . "Using Video Games for Design Education: An Example of Developing Earthquake Scenarios for Home Environments." Journal of Design Sudio , pp.65-73.
@article{article, author={Merve Öksüz And author={Özge Cordan}, title={Using Video Games for Design Education: An Example of Developing Earthquake Scenarios for Home Environments}, journal={Journal of Design Sudio}, year=2022, pages={65-73} }