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Avoiding Redundant Traversals on BVH Tree for GPU Ray Tracers
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R. Bellek And U. Bayazıt, "Avoiding Redundant Traversals on BVH Tree for GPU Ray Tracers," 25th Eurographics Symposium on Rendering , Lyon, France, 2014

Bellek, R. And Bayazıt, U. 2014. Avoiding Redundant Traversals on BVH Tree for GPU Ray Tracers. 25th Eurographics Symposium on Rendering , (Lyon, France).

Bellek, R., & Bayazıt, U., (2014). Avoiding Redundant Traversals on BVH Tree for GPU Ray Tracers . 25th Eurographics Symposium on Rendering, Lyon, France

Bellek, Ramazan, And Uluğ Bayazıt. "Avoiding Redundant Traversals on BVH Tree for GPU Ray Tracers," 25th Eurographics Symposium on Rendering, Lyon, France, 2014

Bellek, Ramazan And Bayazıt, Uluğ. "Avoiding Redundant Traversals on BVH Tree for GPU Ray Tracers." 25th Eurographics Symposium on Rendering , Lyon, France, 2014

Bellek, R. And Bayazıt, U. (2014) . "Avoiding Redundant Traversals on BVH Tree for GPU Ray Tracers." 25th Eurographics Symposium on Rendering , Lyon, France.

@conferencepaper{conferencepaper, author={Ramazan Bellek And author={Uluğ Bayazıt}, title={Avoiding Redundant Traversals on BVH Tree for GPU Ray Tracers}, congress name={25th Eurographics Symposium on Rendering}, city={Lyon}, country={France}, year={2014}}