O. SARIER And C. KARADOĞAN, "Borrowing Tools From Video Game Industry To Create A Virtual Reality Music Instrument: VRMine," Porte Akademik , no.17, pp.76-86, 2018
SARIER, O. And KARADOĞAN, C. 2018. Borrowing Tools From Video Game Industry To Create A Virtual Reality Music Instrument: VRMine. Porte Akademik , no.17 , 76-86.
SARIER, O., & KARADOĞAN, C., (2018). Borrowing Tools From Video Game Industry To Create A Virtual Reality Music Instrument: VRMine. Porte Akademik , no.17, 76-86.
SARIER, OZAN, And Can Karadoğan. "Borrowing Tools From Video Game Industry To Create A Virtual Reality Music Instrument: VRMine," Porte Akademik , no.17, 76-86, 2018
SARIER, OZAN And KARADOĞAN, Can. "Borrowing Tools From Video Game Industry To Create A Virtual Reality Music Instrument: VRMine." Porte Akademik , no.17, pp.76-86, 2018
SARIER, O. And KARADOĞAN, C. (2018) . "Borrowing Tools From Video Game Industry To Create A Virtual Reality Music Instrument: VRMine." Porte Akademik , no.17, pp.76-86.
@article{article, author={OZAN SARIER And author={Can Karadoğan}, title={Borrowing Tools From Video Game Industry To Create A Virtual Reality Music Instrument: VRMine}, journal={Porte Akademik}, year=2018, pages={76-86} }