Quadtree based paging algorithm for large scaled terrains

Melkisetoglu R., Gokmen M.

International Conference on Imaging Science, Systems, and Technology - Computer Graphics, Nevada, Amerika Birleşik Devletleri, 27 - 30 Haziran 2005, ss.207-212 identifier

  • Yayın Türü: Bildiri / Tam Metin Bildiri
  • Basıldığı Şehir: Nevada
  • Basıldığı Ülke: Amerika Birleşik Devletleri
  • Sayfa Sayıları: ss.207-212


Visualization of terrain data is a common subject in most of the three dimensional applications. While navigating through the terrain, it is not possible to get the complete data into computer memory, so this data is managed with paging algorithms. These paging algorithms used in rendering of terrain data should both show the desired scaled area and not reduce the visual quality furthermore it should have a proper structure to load the data in background without any problem. Other than triangulation, some parts of the terrain data may be wanted to be textured with high detail images. Mapping these images on terrain can be done with various methods.