Virtual Reality As A Learning Platform For Architecture


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Örnek M. A.

2. International Conference on Virtual Reality, Şanlıurfa, Turkey, 15 - 16 November 2020, pp.41

  • Publication Type: Conference Paper / Summary Text
  • City: Şanlıurfa
  • Country: Turkey
  • Page Numbers: pp.41
  • Istanbul Technical University Affiliated: Yes

Abstract

In 1986, Brooks presented “Walkthrough”, the first possible use of Virtual Reality (VR) technology in
architectural design. Today, NVIDIA partners with architectural firms to explore VR opportunities as a
collaborative design medium of architecture. While universities could not have integrated VR technologies into
curriculum of architecture and other design-related disciplines as easily, COVID pandemic can be used as an
opportunity for leveraging design education in this medium. Although architectural visualization holds the records
for being major use of VR technologies, VR applications have pedagogical potential like creative drawing and 3D
modeling, and design thinking. VR applications such as
Gravity Sketch, Google Tilt Brush, and Oculus Medium
may be utilized for sketching, design thinking and discussion in design studios. In addition, VR applications like
Blocks and Kodon may be used to create 3D models related with the design alternatives and site analysis. These
applications allow students and educators to work from scratch and on a location-based map. These basemaps may
be two-dimensional maps or 3D models of the project area. Educators can use photogrammetric 3D models to
improve the perception of scale and volume instead of designing in 2D mediums. This research discusses the
feasibility and benefits of virtual reality technology and applications to create a virtual learning environment for
undergraduate architecture students.
Acknowledge
This research was funded as MAB-2017-41015 project by Istanbul Technical University, Scientific Research Projects
Coordination