World modeling for tabletop object construction

İnceoğlu A., Ozturk M. D., Ersen M., Sarıel Uzer S.

3rd International Workshop on Artificial Intelligence and Cognition, AIC 2015, Turin, Italy, 28 - 29 September 2015, vol.1510, pp.83-93 identifier

  • Publication Type: Conference Paper / Full Text
  • Volume: 1510
  • City: Turin
  • Country: Italy
  • Page Numbers: pp.83-93
  • Istanbul Technical University Affiliated: Yes


In tabletop construction scenarios, robots work with vertically or horizontally stacked object structures. In order to form such structures, they need to recognize and correctly model closely placed objects in such structures. Depending on the robot's point of view and the objects' positions, it is likely that objects closely located or in contact partially occlude each other, and as a result it is not always possible to model object stacks by relying only on object recognition. However, if the objects are added to the construction consecutively, it becomes possible to sequentially build the model of object stacks. In this work, we propose a scene interpretation system to build and maintain a consistent world model for tabletop construction scenarios. To overcome the challenge of modeling object stacks, we extend our previous scene interpretation system with a semi-closed world assumption and by preserving the models of objects in the formed structures even when they are out of sight. Our extension includes the use of spatial object relations, as well as depth-based segmentation results to model not only single objects, but object combinations. In our system, the LINE-MOD algorithm and an enhanced version with HS histograms are used for recognizing objects along with depth-based segmentation for detecting novel objects. We run numerous construction scenarios using building blocks and show that our system can be successfully used for modeling constructed objects.