A flight simulator must be designed to generate the correct acceleration cues, attitudes and vibrations to the flight compartment to provide an extra degree of realism for the pilots. Therefore, such a system, which has six degrees of freedom (dof), should enable to produce pitch, roll, yaw, heave, forward and lateral movement simultaneously. However, such a complex dynamic system can be modeled as a Stewart platform with pneumatic actuators, having six dof. During the simulations, on the position and orientation of moving platform, motion determination parameters and their absolute, relative errors and standard deviations are outlined. Simulation results, which are obtained, when closely examined reveal that the developed motion determination algorithm for the considered parallel dynamic mechanism is highly accurate. Additionally, a technique is introduced for the motion determination and its deviation from the given task.