Cognitive impact factor is one of the main measures for media-human interaction. In this study, we explain design and implementation of a semi-autonomous humanoid character display system that provides high cognitive impact on people. It combines marketing, entertainment, announcement, guidance and service sales on one singular device. As different from conventional automated teller machine (ATM) approach, interactive humanoid character (IHC) first detects the people around and targets starting the communication with them. A finite state machine model is used to determine type of possible requirement of the person in communication by navigating in pre-defined behavioral states due to interaction. This way of auto-controlled telepresence saves marketing, sales and service man-hours while it maximizes the media reach factor.