A proposal for implementing AR Models into architectural design education/curriculum


Creative Commons License

Halıcı S. M.

in: Architectural Models as Learning Tools, Juliette D. Bekkering,Irene Curulli,Sjef Van Hoof, Editor, Caleidoscópio, Lisbon, pp.49-57, 2020

  • Publication Type: Book Chapter / Chapter Research Book
  • Publication Date: 2020
  • Publisher: Caleidoscópio
  • City: Lisbon
  • Page Numbers: pp.49-57
  • Editors: Juliette D. Bekkering,Irene Curulli,Sjef Van Hoof, Editor

Abstract

In architectural design education,  students have always been encouraged to have some practice on both physical and digital tools. Augmented reality (AR), as one of the recent promising technologies in the field of architecture, facilitates its users to engage with the digital realm within the real environment as a kind of merged realm. This display technology can provide a  sense of depth,  offer seamless interaction while designers are still not detached from the physical world. This merged realm, the united of physical and digital,  brings different potentials for architectural education.  In both architecture and education studies, AR has been reported as exciting, and engagement technology, which could be leveraged in architectural design education.

The goal of this paper is to present initial attempts of implementing  AR  models in architectural design education.   Three intensive half-day workshops in a  row were conducted.  Through examining each workshop process,  outputs,  and behaviors of participants, this paper aims to discuss the impact of the AR model in architectural design education,  which indicates using the  AR  technology has been providing architecture students with a new tool to present and inspect their design.