Two-dimensional mesh-based visual-object representation for interactive synthetic/natural digital video


Tekalp A., VAN BEEK P., TOKLU C., GUNSEL B.

PROCEEDINGS OF THE IEEE, cilt.86, sa.6, ss.1029-1051, 1998 (SCI-Expanded) identifier identifier

  • Yayın Türü: Makale / Tam Makale
  • Cilt numarası: 86 Sayı: 6
  • Basım Tarihi: 1998
  • Doi Numarası: 10.1109/5.687828
  • Dergi Adı: PROCEEDINGS OF THE IEEE
  • Derginin Tarandığı İndeksler: Science Citation Index Expanded (SCI-EXPANDED), Scopus
  • Sayfa Sayıları: ss.1029-1051
  • İstanbul Teknik Üniversitesi Adresli: Hayır

Özet

This paper first provides an overview of two-dimensional (2-D) and three-dimensional mesh models for digital video processing. It then introduces 2-D mesh-based modeling of video objects as a compact representation of motion and shape for interactive, synthetic/natural video manipulation, compression, and indexing. The 2-D mesh representation and the mesh geometry and motion compression have recently been included in the visual tools of rite upcoming MPEG-4 standard. Functionalities enabled by 2-D mesh-based visual object representation include animation of still texture maps, transfiguration of video overlays video morphing, and shape-and motion-based retrieval of video objects.