Two-dimensional mesh-based visual-object representation for interactive synthetic/natural digital video


Tekalp A. , VAN BEEK P., TOKLU C., GUNSEL B.

PROCEEDINGS OF THE IEEE, vol.86, no.6, pp.1029-1051, 1998 (Journal Indexed in SCI) identifier identifier

  • Publication Type: Article / Article
  • Volume: 86 Issue: 6
  • Publication Date: 1998
  • Doi Number: 10.1109/5.687828
  • Title of Journal : PROCEEDINGS OF THE IEEE
  • Page Numbers: pp.1029-1051

Abstract

This paper first provides an overview of two-dimensional (2-D) and three-dimensional mesh models for digital video processing. It then introduces 2-D mesh-based modeling of video objects as a compact representation of motion and shape for interactive, synthetic/natural video manipulation, compression, and indexing. The 2-D mesh representation and the mesh geometry and motion compression have recently been included in the visual tools of rite upcoming MPEG-4 standard. Functionalities enabled by 2-D mesh-based visual object representation include animation of still texture maps, transfiguration of video overlays video morphing, and shape-and motion-based retrieval of video objects.